Where is the fun in storing all that data, when we can't have a look?
Live trends from 14,863 active Rust servers: how the player population moves, which wipe schedules and game modes dominate, and how the meta shifts over time.
What it takes to be a top server, and which settings hold the players right now.
What does it take to be a top server? All active servers in All Regions are ranked by Players (7d avg), then sliced into brackets: "Top 1%" is the best-performing 1% of servers. Each bar shows the minimum Players (7d avg) a server needs to make that bracket.
Where the players actually are: each row compares a setting's share of all players against its share of all servers. A player bar longer than its server bar means those servers punch above their weight. Snapshot of currently active servers, updated daily.
How the Rust population moves over time, globally and by region.
Average and peak concurrent players across all tracked servers. The monthly sawtooth is force wipe: population spikes on the first Thursday of each month.
Which tags, modes and schedules are gaining or losing ground.
How the Rust server landscape shifts: wipe schedules, game modes, modding frameworks and hosting types, tracked as each tag's share of its group by player count.
Compare server and player count by server tags.
When servers wipe, how often, and how that changes over time.
Every interval between two detected wipes on the same server, last 12 months. The spikes sit exactly on the classic schedules — daily, twice a week, weekly, biweekly and monthly (dashed lines).
Every detected wipe of the last 12 months by weekday and hour (UTC) — the brighter, the more wipes. The hotspot on Thursday around 18–19 UTC is force wipe; hover any cell for the exact count.
Each active server is classified by its median wipe interval per month — the lines show what share of servers run each schedule, across our full recorded history.