Rust Build Servers

Rust building servers with unlimited resources, instant crafting, and powerful tools to perfect your base designs before implementing them on main servers.

RustReborn.gg EU
Bedwars | AimTrain | Creative | Arena | FFA

EU / GB
1
1606 pts
Players
637 / 650
7D AVG
1135
30D AVG
1211
Fr
 
 
 
Tu
 
 
Fr
 
 
 
Tu
 
 
2 days ago
in a day
Tue 12:00 AMFri 5:30 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
151 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
2161
wipe players
9.4 days
half-life
336 %
stays active
Rusticated.com

[EU] Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW

EU / GB
93
708 pts
Players
66 / 300
7D AVG
155
30D AVG
148
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
14 hours ago
in 10 hours
Wed 12:00 PMThu 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
745 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
307
wipe players
2.5 days
half-life
250 %
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / FR
115
668 pts
Players
54 / 70
7D AVG
82
30D AVG
86
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
21 hours ago
in 4 days
Wed 5:11 AMMon 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
87 %
wipe regularity
150
wipe players
2 days
half-life
461 %
stays active

[EU] Builders Sanctuary 3.0 | Creative | Build | Aimtrain | Min

EU / GB
168
608 pts
Players
52 / 999
7D AVG
77
30D AVG
54
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
8 hours ago
in 15 days
Wed 6:03 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
3000
Map Size
40 %
Pop Density
0 days
wipe cycle
86 %
wipe regularity
149
wipe players
1 days
half-life
238 %
stays active

[EU] Training Grounds THE WAR - AimTrain I 1V1 I Combat Arenas

EU / GB
167
608 pts
Players
28 / 100
7D AVG
71
30D AVG
73
Fr
 
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
a day ago
in 44 minutes
Wed 3:02 AMThu 3:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
10 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
182
wipe players
3.5 days
half-life
350 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / RU
172
606 pts
Players
25 / 50
7D AVG
84
30D AVG
92
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
21 hours ago
in a day
Wed 5:14 AMFri 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
89 %
wipe regularity
150
wipe players
1.7 days
half-life
711 %
stays active

UKN.GG - EU Sandbox
Creative | Build | Noclip

EU / GB
177
604 pts
Players
31 / 200
7D AVG
54
30D AVG
105
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
27 minutes ago
just wiped
Thu 1:49 AMThu 2:00 AM
x1
Gather Rate
-
Group Limit
8000
Map Size
4 %
Pop Density
0 days
wipe cycle
99 %
wipe regularity
147
wipe players
1 days
half-life
2340 %
stays active
Rusticated.com

[AU] Rusticated.com
Creative Sandbox | Build | Never Wipes

NA / CA
182
602 pts
Players
57 / 150
7D AVG
56
30D AVG
59
Fr
 
Su
 
Tu
 
Th
Fr
 
Su
 
Tu
 
 
2 days ago
in a day
Tue 9:39 AMFri 1:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
-
Pop Density
2 days
wipe cycle
88 %
wipe regularity
91
wipe players
2 days
half-life
110 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / RU
189
595 pts
Players
1 / 100
7D AVG
80
30D AVG
87
Fr
Sa
Su
Mo
 
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
2m 41s ago
in 15 days
Thu 2:13 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
86 %
wipe regularity
150
wipe players
2.2 days
half-life
443 %
stays active

Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
245
550 pts
Players
9 / 300
7D AVG
108
30D AVG
100
Fr
 
 
 
 
 
 
Fr
 
 
 
 
 
 
6 days ago
in a day
Fri 11:54 AMFri 12:00 PM
x5
Gather Rate
-
Group Limit
4000
Map Size
33 %
Pop Density
6 days ±3
wipe cycle
64 %
wipe regularity
256
wipe players
7.3 days
half-life
131 %
stays active
Rusticated.com

Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW!

NA / US
251
549 pts
Players
244 / 300
7D AVG
170
30D AVG
161
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
14 hours ago
in 10 hours
Wed 12:00 PMThu 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
823 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
242
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #3 | CREATIVE & SANDBOX

EU / RU
256
548 pts
Players
1 / 100
7D AVG
69
30D AVG
78
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
2m 40s ago
in 15 days
Thu 2:13 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
0 days
wipe cycle
90 %
wipe regularity
150
wipe players
1.8 days
half-life
592 %
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / FR
259
545 pts
Players
19 / 50
7D AVG
55
30D AVG
55
Fr
Sa
 
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
21 hours ago
in 2 days
Wed 5:10 AMSat 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
7 %
Pop Density
0 days
wipe cycle
91 %
wipe regularity
137
wipe players
2 days
half-life
461 %
stays active

[US] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

NA / US
269
543 pts
Players
34 / 50
7D AVG
46
30D AVG
49
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
21 hours ago
in a day
Wed 5:14 AMFri 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days
wipe cycle
86 %
wipe regularity
103
wipe players
2.2 days
half-life
342 %
stays active

Классика x3 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
307
518 pts
Players
18 / 300
7D AVG
63
30D AVG
70
 
 
 
Mo
 
 
 
 
 
 
Mo
 
 
 
3 days ago
in 4 days
Mon 11:59 AMMon 12:00 PM
x3
Gather Rate
-
Group Limit
4000
Map Size
19 %
Pop Density
6 days ±2
wipe cycle
75 %
wipe regularity
175
wipe players
5.5 days
half-life
98 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #8 | CREATIVE & SANDBOX

EU / RU
339
500 pts
Players
10 / 50
7D AVG
54
30D AVG
60
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
14 hours ago
in 15 days
Wed 12:15 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
7 %
Pop Density
0 days
wipe cycle
90 %
wipe regularity
145
wipe players
1.7 days
half-life
541 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #4 | CREATIVE & SANDBOX

EU / RU
358
491 pts
Players
1 / 100
7D AVG
62
30D AVG
69
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
2m 43s ago
in a day
Thu 2:13 AMFri 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
0 days
wipe cycle
85 %
wipe regularity
146
wipe players
2.2 days
half-life
469 %
stays active

UKN.GG - EU Sandbox II
Creative | Build | Noclip

EU / GB
452
458 pts
Players
22 / 200
7D AVG
29
30D AVG
22
Fr
Sa
 
 
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
an hour ago
in 15 days
Thu 1:18 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
8000
Map Size
2 %
Pop Density
0 days
wipe cycle
99 %
wipe regularity
135
wipe players
1 days
half-life
2569 %
stays active

MAINLOOT • BUILD • CREATIVE

NA / US
479
451 pts
Players
96 / 300
7D AVG
73
30D AVG
55
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
19 hours ago
in 5 hours
Wed 7:02 AMThu 7:00 AM
x1
Gather Rate
-
Group Limit
5000
Map Size
14 %
Pop Density
1 days
wipe cycle
87 %
wipe regularity
131
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #6 | CREATIVE & SANDBOX

EU / RU
506
443 pts
Players
8 / 50
7D AVG
44
30D AVG
43
Fr
 
 
Mo
 
We
 
Fr
Sa
Su
 
Tu
We
 
21 hours ago
in 15 days
Wed 5:09 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days ±1
wipe cycle
74 %
wipe regularity
124
wipe players
3.2 days
half-life
307 %
stays active
This Is The End.No more servers to show here.

Build servers are where Rust architects go to design their evil lairs without the inconvenience of actually farming 300k stone or getting headshot while placing that crucial wall.

These specialized servers provide unlimited resources, instant crafting, and various quality-of-life commands that let you focus entirely on construction. Want to test if that bunker design actually works? Spawn an instant raid to check. Need to see if your electrical circuit will function correctly? Wire it up without crafting a single component. Curious if 8 rockets will get through your honeycomb? Spawn them and find out.

Perfect for planning bases before committing resources on your main server, learning the often confusing building mechanics, or just satisfying your inner Minecraft creative mode desires without the constant fear of losing everything to a clan with too much boom and not enough sense. Just beware - the perfect base you design with unlimited resources might require half the stone on the map to actually build in a real wipe.

What commands and tools should a good build server offer?

The best build servers provide a comprehensive toolkit that eliminates tedium while preserving core building mechanics. Essential commands include spawn (for instant resources/items), noclip (flying through structures for inspection), copy/paste (duplicating sections), and undo/redo functionality. Quality servers offer raid simulation tools that spawn explosives or raiders to test defense effectiveness. Building-specific tools like auto-upgrade (instantly changing building grade), symmetry tools (mirroring designs), or stability visualization help create more efficient designs. Entity management commands for easy deletion, selection, and modification save time and frustration. Advanced servers include plugin-based features like precise rotation, custom terrain generation, and blueprint saving/loading to store designs for later use. Look for servers with intuitive GUI interfaces rather than complex command strings, clear documentation of available tools, and responsive admins who add features based on builder feedback.

The most valuable build servers balance powerful tools with maintaining enough vanilla mechanics that designs remain viable when transferred to main servers.

How can I test if my build server designs will actually work on main servers?

Testing transferability requires systematic verification of several crucial factors. First, check stability thoroughly - build servers sometimes have modified stability settings that don't match vanilla. Test structural integrity by removing support pieces to ensure your design doesn't collapse unexpectedly on main servers. Verify build privilege ranges by creating external TCs at realistic distances. Test raid paths by simulating attacks from multiple angles using the same explosive counts available on your main server. Consider upkeep costs carefully - calculate total resource requirements and daily upkeep to ensure your design is sustainable. Check for building exploits or techniques that might be allowed on build servers but patched on vanilla. The most thorough approach involves building a scaled-down version on a test vanilla server before committing to the full design on your main. Remember that build servers eliminate the human factor - a design that looks raid-proof on paper might have obvious weaknesses when actual raiders with limited resources make decisions about the most efficient paths.

The best designs balance theoretical strength with practical considerations like build time, resource efficiency, and functionality for daily use.

What are common mistakes people make when using build servers?

The unlimited resources of build servers often lead to common pitfalls that create problems when transferring designs to main servers. The most prevalent mistake is over-engineering - creating bases so massive or complex they're impossible to farm for or maintain in a realistic wipe timeline. Many builders focus exclusively on raid cost while neglecting functionality - creating bases that are technically strong but miserable to actually use, with convoluted entrances or poor layout flow. Ignoring upkeep costs is another critical error - that impressive compound might require your entire clan farming non-stop just to maintain it. Some rely on building techniques that require perfect timing or exploits that may be patched at any moment. Multi-TC designs often fail to account for the difficulty of setting up external cupboards under pressure on live servers. Perhaps most importantly, many builders test their designs against ideal raid paths rather than how actual players with limited resources might approach them.

The best build server users create designs with implementation plans in mind - staging construction phases, prioritizing critical defensive elements first, and considering how the base will function during construction, not just when completed. Remember that a simple base you actually build always beats an elaborate design that never leaves the build server.