Rust Build Servers

Rust building servers with unlimited resources, instant crafting, and powerful tools to perfect your base designs before implementing them on main servers.

RustReborn.gg EU
Bedwars | AimTrain | Creative | Arena | FFA

EU / GB
4
1115 pts
Players
1818 / 2500
7D AVG
1183
30D AVG
1270
 
Tu
 
 
Fr
 
 
 
Tu
 
Th
Fr
 
 
3 days ago
wiping now
Fri 12:00 AMSun 12:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
159 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
2330
wipe players
-
half-life
-
stays active
Rusticated.com

[EU] Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW

EU / GB
158
603 pts
Players
208 / 300
7D AVG
157
30D AVG
143
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
an hour ago
in a day
Sun 12:00 PMMon 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
760 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
374
wipe players
2.5 days
half-life
250 %
stays active
Rusticated.com

[AU] Rusticated.com
Creative Sandbox | Build | Never Wipes

NA / CA
155
603 pts
Players
66 / 150
7D AVG
67
30D AVG
62
 
Tu
 
Th
 
Sa
Su
 
Tu
We
Th
Fr
 
Su
5 hours ago
in 5 hours
Sun 8:15 AMSun 6:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
-
Pop Density
1 days ±1
wipe cycle
75 %
wipe regularity
141
wipe players
2 days
half-life
222 %
stays active

Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
180
589 pts
Players
247 / 300
7D AVG
94
30D AVG
105
 
 
 
 
Fr
 
 
 
 
 
Th
Fr
 
 
2 days ago
in 5 days
Fri 11:54 AMFri 12:00 PM
x5
Gather Rate
-
Group Limit
4000
Map Size
28 %
Pop Density
6 days ±3
wipe cycle
64 %
wipe regularity
250
wipe players
4.3 days
half-life
76 %
stays active
Rusticated.com

Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW!

NA / US
191
583 pts
Players
134 / 300
7D AVG
167
30D AVG
156
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
 
a day ago
in a day
Sat 12:00 PMMon 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
808 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
295
wipe players
1 days
half-life
100 %
stays active

Классика x3 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
307
507 pts
Players
53 / 200
7D AVG
61
30D AVG
71
Mo
 
 
 
 
 
 
Mo
 
 
Th
 
 
 
6 days ago
in a day
Mon 11:55 AMMon 12:00 PM
x3
Gather Rate
-
Group Limit
4000
Map Size
18 %
Pop Density
6 days ±2
wipe cycle
80 %
wipe regularity
185
wipe players
9.2 days
half-life
146 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #3 | CREATIVE & SANDBOX

EU / RU
327
500 pts
Players
150 / 150
Queue
14
7D AVG
82
30D AVG
83
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
12 hours ago
in 25 days
Sun 1:05 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
1 days
wipe cycle
83 %
wipe regularity
150
wipe players
-
half-life
-
stays active

[US] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

NA / US
355
490 pts
Players
103 / 115
7D AVG
51
30D AVG
49
Mo
Tu
We
Th
Fr
Sa
Su
 
Tu
We
Th
Fr
Sa
Su
10 hours ago
in 25 days
Sun 3:33 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
7 %
Pop Density
1 days
wipe cycle
84 %
wipe regularity
102
wipe players
1.5 days
half-life
228 %
stays active

AvengersRust X1000000 MAX5|Copter|Kit|Home

EU / RU
380
481 pts
Players
82 / 175
7D AVG
39
30D AVG
37
 
 
 
 
Fr
 
 
 
 
 
Th
 
 
 
3 days ago
in 25 days
Thu 7:47 PMThu 7:00 PM
x1000000
Gather Rate
max 5
Group Limit
3750
Map Size
13 %
Pop Density
7 days
wipe cycle
95 %
wipe regularity
101
wipe players
19 days
half-life
272 %
stays active

UKN.GG - EU Sandbox
Creative | Build | Noclip

EU / GB
381
480 pts
Players
284 / 300
7D AVG
124
30D AVG
118
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
8 hours ago
in 16 hours
Sun 4:58 AMMon 5:00 AM
x1
Gather Rate
-
Group Limit
8000
Map Size
9 %
Pop Density
0 days
wipe cycle
82 %
wipe regularity
218
wipe players
-
half-life
-
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / FR
382
480 pts
Players
150 / 150
Queue
6
7D AVG
80
30D AVG
88
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
12 hours ago
in 2 days
Sun 1:03 AMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
84 %
wipe regularity
148
wipe players
-
half-life
-
stays active

[US] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

NA / US
433
456 pts
Players
105 / 115
7D AVG
48
30D AVG
49
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
9 hours ago
in 12 hours
Sun 3:54 AMMon 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days
wipe cycle
88 %
wipe regularity
95
wipe players
1.5 days
half-life
182 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #4 | CREATIVE & SANDBOX

EU / RU
437
455 pts
Players
138 / 150
7D AVG
68
30D AVG
72
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
12 hours ago
in 25 days
Sun 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
1 days
wipe cycle
82 %
wipe regularity
137
wipe players
-
half-life
-
stays active

JUST RUST X15
[MAX3|EVENTS|TP|KITS|LOOT+]

EU / RU
472
440 pts
Players
59 / 150
7D AVG
38
30D AVG
34
 
Tu
 
 
Fr
 
 
 
Tu
 
 
Fr
 
 
2 days ago
in 2 days
Fri 12:42 PMTue 12:00 PM
x15
Gather Rate
TRIO
Group Limit
3500
Map Size
15 %
Pop Density
3 days ±2
wipe cycle
66 %
wipe regularity
90
wipe players
3 days
half-life
107 %
stays active

[EU] Builders Sanctuary 3.0 | Creative | Build | UKN/Aimtrain |

EU / GB
480
438 pts
Players
51 / 999
7D AVG
58
30D AVG
34
Mo
 
 
Th
 
 
 
Mo
 
We
Th
Fr
Sa
 
20 hours ago
in 25 days
Sat 4:58 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
3000
Map Size
31 %
Pop Density
0 days
wipe cycle
80 %
wipe regularity
176
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #8 | CREATIVE & SANDBOX

EU / RU
486
435 pts
Players
137 / 150
7D AVG
58
30D AVG
56
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
12 hours ago
in 25 days
Sun 1:02 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
1 days
wipe cycle
88 %
wipe regularity
132
wipe players
-
half-life
-
stays active

[EU] Training Grounds THE WAR - AimTrain I 1V1 I Combat Arenas

EU / GB
518
421 pts
Players
114 / 210
7D AVG
70
30D AVG
75
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
 
 
2 days ago
in 25 days
Fri 6:27 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
1 days
wipe cycle
86 %
wipe regularity
203
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / RU
526
414 pts
Players
0 / 150
7D AVG
93
30D AVG
99
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
12 hours ago
in 25 days
Sun 1:11 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
13 %
Pop Density
1 days
wipe cycle
88 %
wipe regularity
150
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #7 | CREATIVE & SANDBOX

EU / RU
542
409 pts
Players
141 / 150
7D AVG
67
30D AVG
59
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
12 hours ago
in 25 days
Sun 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
1 days
wipe cycle
84 %
wipe regularity
124
wipe players
-
half-life
-
stays active

RustReborn.gg US
Bedwars | AimTrain | Creative | Arena | FFA

NA / US
544
408 pts
Players
63 / 150
7D AVG
62
30D AVG
60
 
Tu
 
 
Fr
 
 
 
Tu
 
Th
Fr
 
 
3 days ago
in a day
Fri 12:00 AMMon 12:30 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
203
wipe players
1 days
half-life
36 %
stays active
This Is The End.No more servers to show here.

Build servers are where Rust architects go to design their evil lairs without the inconvenience of actually farming 300k stone or getting headshot while placing that crucial wall.

These specialized servers provide unlimited resources, instant crafting, and various quality-of-life commands that let you focus entirely on construction. Want to test if that bunker design actually works? Spawn an instant raid to check. Need to see if your electrical circuit will function correctly? Wire it up without crafting a single component. Curious if 8 rockets will get through your honeycomb? Spawn them and find out.

Perfect for planning bases before committing resources on your main server, learning the often confusing building mechanics, or just satisfying your inner Minecraft creative mode desires without the constant fear of losing everything to a clan with too much boom and not enough sense. Just beware - the perfect base you design with unlimited resources might require half the stone on the map to actually build in a real wipe.

What commands and tools should a good build server offer?

The best build servers provide a comprehensive toolkit that eliminates tedium while preserving core building mechanics. Essential commands include spawn (for instant resources/items), noclip (flying through structures for inspection), copy/paste (duplicating sections), and undo/redo functionality. Quality servers offer raid simulation tools that spawn explosives or raiders to test defense effectiveness. Building-specific tools like auto-upgrade (instantly changing building grade), symmetry tools (mirroring designs), or stability visualization help create more efficient designs. Entity management commands for easy deletion, selection, and modification save time and frustration. Advanced servers include plugin-based features like precise rotation, custom terrain generation, and blueprint saving/loading to store designs for later use. Look for servers with intuitive GUI interfaces rather than complex command strings, clear documentation of available tools, and responsive admins who add features based on builder feedback.

The most valuable build servers balance powerful tools with maintaining enough vanilla mechanics that designs remain viable when transferred to main servers.

How can I test if my build server designs will actually work on main servers?

Testing transferability requires systematic verification of several crucial factors. First, check stability thoroughly - build servers sometimes have modified stability settings that don't match vanilla. Test structural integrity by removing support pieces to ensure your design doesn't collapse unexpectedly on main servers. Verify build privilege ranges by creating external TCs at realistic distances. Test raid paths by simulating attacks from multiple angles using the same explosive counts available on your main server. Consider upkeep costs carefully - calculate total resource requirements and daily upkeep to ensure your design is sustainable. Check for building exploits or techniques that might be allowed on build servers but patched on vanilla. The most thorough approach involves building a scaled-down version on a test vanilla server before committing to the full design on your main. Remember that build servers eliminate the human factor - a design that looks raid-proof on paper might have obvious weaknesses when actual raiders with limited resources make decisions about the most efficient paths.

The best designs balance theoretical strength with practical considerations like build time, resource efficiency, and functionality for daily use.

What are common mistakes people make when using build servers?

The unlimited resources of build servers often lead to common pitfalls that create problems when transferring designs to main servers. The most prevalent mistake is over-engineering - creating bases so massive or complex they're impossible to farm for or maintain in a realistic wipe timeline. Many builders focus exclusively on raid cost while neglecting functionality - creating bases that are technically strong but miserable to actually use, with convoluted entrances or poor layout flow. Ignoring upkeep costs is another critical error - that impressive compound might require your entire clan farming non-stop just to maintain it. Some rely on building techniques that require perfect timing or exploits that may be patched at any moment. Multi-TC designs often fail to account for the difficulty of setting up external cupboards under pressure on live servers. Perhaps most importantly, many builders test their designs against ideal raid paths rather than how actual players with limited resources might approach them.

The best build server users create designs with implementation plans in mind - staging construction phases, prioritizing critical defensive elements first, and considering how the base will function during construction, not just when completed. Remember that a simple base you actually build always beats an elaborate design that never leaves the build server.