Rust Build Servers

Rust building servers with unlimited resources, instant crafting, and powerful tools to perfect your base designs before implementing them on main servers.

RustReborn.gg EU
Bedwars | AimTrain | Creative | Arena | FFA

EU / GB
8
1119 pts
Players
635 / 650
7D AVG
1037
30D AVG
1228
 
Fr
 
 
 
Tu
 
Th
Fr
 
 
 
Tu
 
a day ago
wiping now
Tue 12:00 AMWed 12:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
148 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
2260
wipe players
7.8 days
half-life
280 %
stays active
Rusticated.com

Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW!

NA / US
268
407 pts
Players
151 / 300
7D AVG
148
30D AVG
155
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
13 hours ago
in 11 hours
Tue 12:00 PMWed 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
711 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
253
wipe players
1 days
half-life
100 %
stays active
Rusticated.com

[EU] Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW

EU / GB
302
394 pts
Players
70 / 300
7D AVG
136
30D AVG
141
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
13 hours ago
in 11 hours
Tue 12:00 PMWed 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
716 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
340
wipe players
2.7 days
half-life
267 %
stays active
Rusticated.com

[AU] Rusticated.com
Creative Sandbox | Build | Never Wipes

NA / CA
319
387 pts
Players
32 / 150
7D AVG
55
30D AVG
60
Th
 
Sa
Su
 
Tu
We
Th
Fr
 
Su
 
Tu
 
15 hours ago
in 20 hours
Tue 9:06 AMWed 9:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
-
Pop Density
1 days ±1
wipe cycle
73 %
wipe regularity
132
wipe players
3.3 days
half-life
280 %
stays active

Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
322
387 pts
Players
25 / 300
7D AVG
93
30D AVG
99
 
Fr
 
 
 
 
 
Th
Fr
 
 
 
 
 
5 days ago
in 2 days
Fri 11:54 AMFri 12:00 PM
x5
Gather Rate
-
Group Limit
4000
Map Size
32 %
Pop Density
6 days ±3
wipe cycle
64 %
wipe regularity
250
wipe players
4.7 days
half-life
83 %
stays active

Классика x3 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
400
361 pts
Players
26 / 200
7D AVG
45
30D AVG
71
 
 
 
 
Mo
 
 
Th
 
 
 
Mo
 
 
2 days ago
in 5 days
Mon 11:49 AMMon 12:00 PM
x3
Gather Rate
-
Group Limit
4000
Map Size
15 %
Pop Density
6 days ±2
wipe cycle
75 %
wipe regularity
169
wipe players
8.5 days
half-life
152 %
stays active

[EU] Builders Sanctuary 3.0 | Creative | Build | Aimtrain | Min

EU / GB
448
342 pts
Players
41 / 999
7D AVG
66
30D AVG
38
Th
 
 
 
Mo
 
We
Th
Fr
Sa
Su
Mo
Tu
 
2 hours ago
in 23 days
Tue 10:04 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
3000
Map Size
38 %
Pop Density
1 days
wipe cycle
84 %
wipe regularity
140
wipe players
3.2 days
half-life
403 %
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / FR
499
326 pts
Players
50 / 65
7D AVG
78
30D AVG
87
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
a day ago
in 28 minutes
Tue 1:03 AMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
1 days ±1
wipe cycle
79 %
wipe regularity
150
wipe players
2.8 days
half-life
405 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / RU
521
320 pts
Players
26 / 50
7D AVG
74
30D AVG
94
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
a day ago
in 23 days
Tue 1:08 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
93 %
wipe regularity
150
wipe players
2.2 days
half-life
543 %
stays active

MAINLOOT • BUILD • CREATIVE

NA / US
534
317 pts
Players
66 / 300
7D AVG
71
30D AVG
46
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
18 hours ago
in 6 hours
Tue 7:01 AMWed 7:00 AM
x1
Gather Rate
-
Group Limit
5000
Map Size
14 %
Pop Density
1 days
wipe cycle
89 %
wipe regularity
118
wipe players
3 days
half-life
350 %
stays active

UKN.GG - EU Sandbox
Creative | Build | Noclip

EU / GB
544
311 pts
Players
80 / 200
7D AVG
118
30D AVG
120
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
4 hours ago
in 23 days
Tue 8:25 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
8000
Map Size
9 %
Pop Density
0 days
wipe cycle
96 %
wipe regularity
223
wipe players
1.2 days
half-life
678 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / RU
585
300 pts
Players
22 / 50
7D AVG
71
30D AVG
88
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
 
 
a day ago
in 23 days
Mon 4:44 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
1 days ±1
wipe cycle
77 %
wipe regularity
149
wipe players
3.5 days
half-life
505 %
stays active

AvengersRust X1000000 MAX5|Copter|Kit|Home

EU / RU
591
299 pts
Players
7 / 175
7D AVG
35
30D AVG
35
 
Fr
 
 
 
 
 
Th
 
 
 
 
 
 
5 days ago
in 23 days
Thu 7:47 PMThu 7:00 PM
x1000000
Gather Rate
max 5
Group Limit
3750
Map Size
14 %
Pop Density
7 days
wipe cycle
95 %
wipe regularity
101
wipe players
19.2 days
half-life
274 %
stays active

[NA] Builders Sanctuary 3.0 | Creative | Build | UKN/Aimtrain |

NA / CA
617
289 pts
Players
80 / 300
7D AVG
46
30D AVG
31
Th
 
Sa
Su
Mo
Tu
We
Th
Fr
 
Su
 
Tu
 
a day ago
in 11 days
Tue 1:20 AMSun 12:00 AM
x1
Gather Rate
-
Group Limit
3000
Map Size
22 %
Pop Density
1 days ±1
wipe cycle
74 %
wipe regularity
86
wipe players
-
half-life
-
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / FR
664
279 pts
Players
9 / 50
7D AVG
44
30D AVG
51
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
 
Mo
Tu
 
6 hours ago
in 28 minutes
Tue 6:17 PMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
7 %
Pop Density
1 days ±1
wipe cycle
67 %
wipe regularity
113
wipe players
1.5 days
half-life
167 %
stays active

Intoxicated EU Sandbox
Creative | Build | Noclip

EU / FR
678
276 pts
Players
29 / 150
7D AVG
42
30D AVG
36
 
 
 
 
 
 
 
 
Fr
 
 
 
 
 
4 days ago
in 23 days
Fri 11:25 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
5650
Map Size
7 %
Pop Density
31 days ±4
wipe cycle
87 %
wipe regularity
134
wipe players
1 days
half-life
3 %
stays active

[US] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

NA / US
680
276 pts
Players
21 / 50
7D AVG
43
30D AVG
47
Th
Fr
Sa
Su
 
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
8 hours ago
in 23 days
Tue 4:24 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days
wipe cycle
87 %
wipe regularity
85
wipe players
2.3 days
half-life
264 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #4 | CREATIVE & SANDBOX

EU / RU
677
276 pts
Players
11 / 50
7D AVG
58
30D AVG
69
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
a day ago
in 28 minutes
Tue 1:02 AMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
1 days ±1
wipe cycle
76 %
wipe regularity
150
wipe players
2.3 days
half-life
388 %
stays active

[EU] Training Grounds THE WAR - AimTrain I 1V1 I Combat Arenas

EU / GB
681
276 pts
Players
10 / 100
7D AVG
58
30D AVG
73
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
 
Su
Mo
Tu
 
a day ago
in 2 hours
Tue 3:02 AMWed 3:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
1 days ±1
wipe cycle
74 %
wipe regularity
175
wipe players
3.8 days
half-life
383 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #3 | CREATIVE & SANDBOX

EU / RU
709
270 pts
Players
20 / 50
7D AVG
65
30D AVG
80
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
11 hours ago
in 23 days
Tue 1:42 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
10 %
Pop Density
1 days ±1
wipe cycle
76 %
wipe regularity
118
wipe players
1.8 days
half-life
362 %
stays active
This Is The End.No more servers to show here.

Build servers are where Rust architects go to design their evil lairs without the inconvenience of actually farming 300k stone or getting headshot while placing that crucial wall.

These specialized servers provide unlimited resources, instant crafting, and various quality-of-life commands that let you focus entirely on construction. Want to test if that bunker design actually works? Spawn an instant raid to check. Need to see if your electrical circuit will function correctly? Wire it up without crafting a single component. Curious if 8 rockets will get through your honeycomb? Spawn them and find out.

Perfect for planning bases before committing resources on your main server, learning the often confusing building mechanics, or just satisfying your inner Minecraft creative mode desires without the constant fear of losing everything to a clan with too much boom and not enough sense. Just beware - the perfect base you design with unlimited resources might require half the stone on the map to actually build in a real wipe.

What commands and tools should a good build server offer?

The best build servers provide a comprehensive toolkit that eliminates tedium while preserving core building mechanics. Essential commands include spawn (for instant resources/items), noclip (flying through structures for inspection), copy/paste (duplicating sections), and undo/redo functionality. Quality servers offer raid simulation tools that spawn explosives or raiders to test defense effectiveness. Building-specific tools like auto-upgrade (instantly changing building grade), symmetry tools (mirroring designs), or stability visualization help create more efficient designs. Entity management commands for easy deletion, selection, and modification save time and frustration. Advanced servers include plugin-based features like precise rotation, custom terrain generation, and blueprint saving/loading to store designs for later use. Look for servers with intuitive GUI interfaces rather than complex command strings, clear documentation of available tools, and responsive admins who add features based on builder feedback.

The most valuable build servers balance powerful tools with maintaining enough vanilla mechanics that designs remain viable when transferred to main servers.

How can I test if my build server designs will actually work on main servers?

Testing transferability requires systematic verification of several crucial factors. First, check stability thoroughly - build servers sometimes have modified stability settings that don't match vanilla. Test structural integrity by removing support pieces to ensure your design doesn't collapse unexpectedly on main servers. Verify build privilege ranges by creating external TCs at realistic distances. Test raid paths by simulating attacks from multiple angles using the same explosive counts available on your main server. Consider upkeep costs carefully - calculate total resource requirements and daily upkeep to ensure your design is sustainable. Check for building exploits or techniques that might be allowed on build servers but patched on vanilla. The most thorough approach involves building a scaled-down version on a test vanilla server before committing to the full design on your main. Remember that build servers eliminate the human factor - a design that looks raid-proof on paper might have obvious weaknesses when actual raiders with limited resources make decisions about the most efficient paths.

The best designs balance theoretical strength with practical considerations like build time, resource efficiency, and functionality for daily use.

What are common mistakes people make when using build servers?

The unlimited resources of build servers often lead to common pitfalls that create problems when transferring designs to main servers. The most prevalent mistake is over-engineering - creating bases so massive or complex they're impossible to farm for or maintain in a realistic wipe timeline. Many builders focus exclusively on raid cost while neglecting functionality - creating bases that are technically strong but miserable to actually use, with convoluted entrances or poor layout flow. Ignoring upkeep costs is another critical error - that impressive compound might require your entire clan farming non-stop just to maintain it. Some rely on building techniques that require perfect timing or exploits that may be patched at any moment. Multi-TC designs often fail to account for the difficulty of setting up external cupboards under pressure on live servers. Perhaps most importantly, many builders test their designs against ideal raid paths rather than how actual players with limited resources might approach them.

The best build server users create designs with implementation plans in mind - staging construction phases, prioritizing critical defensive elements first, and considering how the base will function during construction, not just when completed. Remember that a simple base you actually build always beats an elaborate design that never leaves the build server.