Rust Build Servers

Rust building servers with unlimited resources, instant crafting, and powerful tools to perfect your base designs before implementing them on main servers.

RustReborn.gg EU
Bedwars | AimTrain | Creative | Arena | FFA

EU / GB
1
1399 pts
Players
1397 / 2000
7D AVG
1039
30D AVG
1228
 
Fr
 
 
 
Tu
 
Th
Fr
 
 
 
Tu
 
2 days ago
in 11 hours
Tue 12:00 AMThu 12:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
140 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
2260
wipe players
7 days
half-life
250 %
stays active
Rusticated.com

[AU] Rusticated.com
Creative Sandbox | Build | Never Wipes

NA / CA
237
568 pts
Players
53 / 150
7D AVG
60
30D AVG
61
Th
 
Sa
Su
 
Tu
We
Th
Fr
 
Su
 
Tu
 
a day ago
in 8 hours
Tue 9:06 AMWed 9:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
-
Pop Density
1 days ±1
wipe cycle
73 %
wipe regularity
132
wipe players
2 days
half-life
168 %
stays active
Rusticated.com

Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW!

NA / US
247
561 pts
Players
145 / 300
7D AVG
142
30D AVG
154
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
 
a day ago
in a day
Tue 12:00 PMThu 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
687 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
253
wipe players
1 days
half-life
100 %
stays active

Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
249
560 pts
Players
135 / 300
7D AVG
100
30D AVG
100
 
Fr
 
 
 
 
 
Th
Fr
 
 
 
 
 
5 days ago
in 2 days
Fri 11:54 AMFri 12:00 PM
x5
Gather Rate
-
Group Limit
4000
Map Size
30 %
Pop Density
6 days ±3
wipe cycle
64 %
wipe regularity
250
wipe players
4.3 days
half-life
76 %
stays active

Классика x3 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
250
558 pts
Players
173 / 200
7D AVG
53
30D AVG
73
 
 
 
 
Mo
 
 
Th
 
 
 
Mo
 
 
2 days ago
in 5 days
Mon 11:49 AMMon 12:00 PM
x3
Gather Rate
-
Group Limit
4000
Map Size
16 %
Pop Density
6 days ±2
wipe cycle
75 %
wipe regularity
169
wipe players
9.8 days
half-life
175 %
stays active

MAINLOOT • BUILD • CREATIVE

NA / US
346
505 pts
Players
52 / 300
7D AVG
67
30D AVG
45
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
6 hours ago
in 18 hours
Wed 7:01 AMThu 7:00 AM
x1
Gather Rate
-
Group Limit
5000
Map Size
13 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
113
wipe players
3 days
half-life
300 %
stays active
Rusticated.com

[EU] Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW

EU / GB
397
480 pts
Players
231 / 300
7D AVG
140
30D AVG
142
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
an hour ago
in a day
Wed 12:00 PMThu 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
678 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
233
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / RU
405
475 pts
Players
139 / 150
7D AVG
81
30D AVG
95
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
12 hours ago
in 22 days
Wed 1:06 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
87 %
wipe regularity
150
wipe players
-
half-life
-
stays active

[EU] Training Grounds THE WAR - AimTrain I 1V1 I Combat Arenas

EU / GB
415
473 pts
Players
97 / 210
7D AVG
59
30D AVG
73
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
 
Su
Mo
Tu
We
10 hours ago
in 14 hours
Wed 3:02 AMThu 3:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
1 days ±1
wipe cycle
75 %
wipe regularity
154
wipe players
5.5 days
half-life
531 %
stays active

[EU] Builders Sanctuary 3.0 | Creative | Build | Aimtrain | Min

EU / GB
447
457 pts
Players
100 / 999
7D AVG
66
30D AVG
38
Th
 
 
 
Mo
 
We
Th
Fr
Sa
Su
Mo
Tu
 
15 hours ago
in 22 days
Tue 10:04 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
3000
Map Size
35 %
Pop Density
1 days
wipe cycle
84 %
wipe regularity
140
wipe players
-
half-life
-
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / FR
461
452 pts
Players
143 / 150
7D AVG
77
30D AVG
87
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
12 hours ago
in 6 days
Wed 1:03 AMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
10 %
Pop Density
1 days ±1
wipe cycle
80 %
wipe regularity
149
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / RU
478
446 pts
Players
137 / 150
7D AVG
77
30D AVG
90
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
 
We
12 hours ago
in 22 days
Wed 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
10 %
Pop Density
1 days ±1
wipe cycle
82 %
wipe regularity
149
wipe players
-
half-life
-
stays active

AvengersRust X1000000 MAX5|Copter|Kit|Home

EU / RU
482
445 pts
Players
107 / 175
7D AVG
37
30D AVG
36
 
Fr
 
 
 
 
 
Th
 
 
 
 
 
 
6 days ago
in 22 days
Thu 7:47 PMThu 7:00 PM
x1000000
Gather Rate
max 5
Group Limit
3750
Map Size
13 %
Pop Density
7 days
wipe cycle
95 %
wipe regularity
101
wipe players
19 days
half-life
272 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #3 | CREATIVE & SANDBOX

EU / RU
529
425 pts
Players
140 / 150
7D AVG
70
30D AVG
81
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
12 hours ago
in 22 days
Wed 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
0 days
wipe cycle
91 %
wipe regularity
118
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #4 | CREATIVE & SANDBOX

EU / RU
543
417 pts
Players
150 / 150
Queue
1
7D AVG
63
30D AVG
70
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
12 hours ago
in 22 days
Wed 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
1 days ±1
wipe cycle
76 %
wipe regularity
147
wipe players
-
half-life
-
stays active

[US] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

NA / US
544
417 pts
Players
93 / 110
7D AVG
44
30D AVG
48
Th
Fr
Sa
Su
 
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
12 hours ago
in 22 days
Wed 1:02 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days
wipe cycle
84 %
wipe regularity
88
wipe players
1.5 days
half-life
190 %
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / FR
614
393 pts
Players
105 / 110
7D AVG
46
30D AVG
51
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
 
Mo
Tu
We
12 hours ago
in 12 hours
Wed 1:02 AMThu 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days ±1
wipe cycle
65 %
wipe regularity
115
wipe players
1 days
half-life
125 %
stays active

KoalaKopters
Minicopter / Helicopter Training|Arena|Dogfight

NA / US
615
392 pts
Players
41 / 100
7D AVG
37
30D AVG
48
 
 
 
 
 
 
 
Th
 
 
Su
 
 
 
3 days ago
in 22 days
Sun 5:29 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
4000
Map Size
11 %
Pop Density
9 days ±15
wipe cycle
-35 %
wipe regularity
102
wipe players
16.7 days
half-life
185 %
stays active

UKN.GG - EU Sandbox
Creative | Build | Noclip

EU / GB
621
391 pts
Players
55 / 200
7D AVG
111
30D AVG
118
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
18 minutes ago
in 6 days
Wed 1:05 PMTue 12:00 PM
x1
Gather Rate
-
Group Limit
8000
Map Size
8 %
Pop Density
0 days
wipe cycle
98 %
wipe regularity
87
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #8 | CREATIVE & SANDBOX

EU / RU
641
385 pts
Players
133 / 140
7D AVG
59
30D AVG
57
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
12 hours ago
in 22 days
Wed 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
1 days ±1
wipe cycle
79 %
wipe regularity
127
wipe players
-
half-life
-
stays active
This Is The End.No more servers to show here.

Build servers are where Rust architects go to design their evil lairs without the inconvenience of actually farming 300k stone or getting headshot while placing that crucial wall.

These specialized servers provide unlimited resources, instant crafting, and various quality-of-life commands that let you focus entirely on construction. Want to test if that bunker design actually works? Spawn an instant raid to check. Need to see if your electrical circuit will function correctly? Wire it up without crafting a single component. Curious if 8 rockets will get through your honeycomb? Spawn them and find out.

Perfect for planning bases before committing resources on your main server, learning the often confusing building mechanics, or just satisfying your inner Minecraft creative mode desires without the constant fear of losing everything to a clan with too much boom and not enough sense. Just beware - the perfect base you design with unlimited resources might require half the stone on the map to actually build in a real wipe.

What commands and tools should a good build server offer?

The best build servers provide a comprehensive toolkit that eliminates tedium while preserving core building mechanics. Essential commands include spawn (for instant resources/items), noclip (flying through structures for inspection), copy/paste (duplicating sections), and undo/redo functionality. Quality servers offer raid simulation tools that spawn explosives or raiders to test defense effectiveness. Building-specific tools like auto-upgrade (instantly changing building grade), symmetry tools (mirroring designs), or stability visualization help create more efficient designs. Entity management commands for easy deletion, selection, and modification save time and frustration. Advanced servers include plugin-based features like precise rotation, custom terrain generation, and blueprint saving/loading to store designs for later use. Look for servers with intuitive GUI interfaces rather than complex command strings, clear documentation of available tools, and responsive admins who add features based on builder feedback.

The most valuable build servers balance powerful tools with maintaining enough vanilla mechanics that designs remain viable when transferred to main servers.

How can I test if my build server designs will actually work on main servers?

Testing transferability requires systematic verification of several crucial factors. First, check stability thoroughly - build servers sometimes have modified stability settings that don't match vanilla. Test structural integrity by removing support pieces to ensure your design doesn't collapse unexpectedly on main servers. Verify build privilege ranges by creating external TCs at realistic distances. Test raid paths by simulating attacks from multiple angles using the same explosive counts available on your main server. Consider upkeep costs carefully - calculate total resource requirements and daily upkeep to ensure your design is sustainable. Check for building exploits or techniques that might be allowed on build servers but patched on vanilla. The most thorough approach involves building a scaled-down version on a test vanilla server before committing to the full design on your main. Remember that build servers eliminate the human factor - a design that looks raid-proof on paper might have obvious weaknesses when actual raiders with limited resources make decisions about the most efficient paths.

The best designs balance theoretical strength with practical considerations like build time, resource efficiency, and functionality for daily use.

What are common mistakes people make when using build servers?

The unlimited resources of build servers often lead to common pitfalls that create problems when transferring designs to main servers. The most prevalent mistake is over-engineering - creating bases so massive or complex they're impossible to farm for or maintain in a realistic wipe timeline. Many builders focus exclusively on raid cost while neglecting functionality - creating bases that are technically strong but miserable to actually use, with convoluted entrances or poor layout flow. Ignoring upkeep costs is another critical error - that impressive compound might require your entire clan farming non-stop just to maintain it. Some rely on building techniques that require perfect timing or exploits that may be patched at any moment. Multi-TC designs often fail to account for the difficulty of setting up external cupboards under pressure on live servers. Perhaps most importantly, many builders test their designs against ideal raid paths rather than how actual players with limited resources might approach them.

The best build server users create designs with implementation plans in mind - staging construction phases, prioritizing critical defensive elements first, and considering how the base will function during construction, not just when completed. Remember that a simple base you actually build always beats an elaborate design that never leaves the build server.