Rust Build Servers

Rust building servers with unlimited resources, instant crafting, and powerful tools to perfect your base designs before implementing them on main servers.

RustReborn.gg EU
Bedwars | AimTrain | Creative | Arena | FFA

EU / GB
1
5678 pts
Players
1465 / 2000
7D AVG
1050
30D AVG
1075
 
 
 
Tu
 
 
Fr
 
 
Mo
Tu
We
 
Fr
7 hours ago
Fri 8:45 AM
in 4 days
Tue 5:30 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
Rusticated.com

Rusticated.com
Creative | Bedwars | Build | Sandbox

NA / US
57
728 pts
Players
109 / 300
7D AVG
117
30D AVG
138
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
 
a day ago
Thu 12:00 PM
in 20 hours
Sat 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size

[EU] Rusticated.com
Creative | Bedwars | Build | Sandbox

EU / GB
69
690 pts
Players
189 / 300
7D AVG
123
30D AVG
123
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
4 hours ago
Fri 12:00 PM
in 20 hours
Sat 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size

[EU] Builder's Sanctuary Main | Creative | Sandbox

EU / DE
207
395 pts
Players
103 / 125
7D AVG
65
30D AVG
71
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
4 hours ago
Fri 11:11 AM
in 13 days
Thu 7:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size

UKN.GG - EU Sandbox
Creative | Build | Noclip

EU / GB
228
375 pts
Players
145 / 200
7D AVG
96
30D AVG
103
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
 
a day ago
Thu 11:33 AM
in 13 hours
Sat 5:00 AM
x1
Gather Rate
-
Group Limit
8000
Map Size

[NA] Builder's Sanctuary Main | Creative | Sandbox

NA / CA
240
362 pts
Players
24 / 125
7D AVG
57
30D AVG
60
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
6 hours ago
Fri 9:23 AM
in 13 days
Thu 7:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
Start Your Own Rust Server!

We recommend Pine Hosting because of their reliable service and awesome support. Spin up a server in minutes and start your own community!

Rusticated.com AU Sandbox - Creative | Build | Never Wipes

NA / CA
297
294 pts
Players
18 / 100
7D AVG
45
30D AVG
46
Sa
 
Mo
Tu
 
Th
Fr
Sa
 
Mo
Tu
We
 
Fr
9 hours ago
Fri 6:33 AM
in 5 hours
Fri 9:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size

UKN.GG - US Sandbox
Creative | Build | Noclip

NA / US
385
239 pts
Players
32 / 200
7D AVG
61
30D AVG
65
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
 
a day ago
Thu 11:33 AM
in 19 hours
Sat 11:00 AM
x1
Gather Rate
-
Group Limit
8000
Map Size

[EU] Training Grounds THE WAR - AimTrain I 1V1 I Combat Arenas

EU / GB
434
216 pts
Players
108 / 180
7D AVG
62
30D AVG
57
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
7 hours ago
Fri 8:22 AM
in 4 days
Wed 3:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size

[NA] Builder's Sanctuary Medium | Creative | Sandbox

NA / CA
479
198 pts
Players
24 / 100
7D AVG
35
30D AVG
38
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
6 hours ago
Fri 9:08 AM
in 13 days
Thu 7:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size

Классика х5 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
496
192 pts
Players
168 / 300
7D AVG
68
30D AVG
79
 
 
 
 
 
 
Fr
 
 
 
 
 
 
Fr
4 hours ago
Fri 11:57 AM
in 7 days
Fri 12:00 PM
x1
Gather Rate
-
Group Limit
4250
Map Size

[EU] Builder's Sanctuary Medium | Creative | Sandbox

EU / DE
507
190 pts
Players
72 / 100
7D AVG
50
30D AVG
53
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
 
a day ago
Thu 5:56 PM
in 13 days
Thu 7:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
Rust-A-Holics

11/12 Rust-A-Holics.com 10x PVE | NPC Raid Bases | SkillTree |

NA / US
602
165 pts
Players
3 / 500
7D AVG
5
30D AVG
5
 
 
 
 
We
 
 
 
 
 
 
 
 
 
9 days ago
Wed 5:32 AM
in 13 days
Thu 7:00 PM
x10
Gather Rate
-
Group Limit
6000
Map Size

KoalaKopters
Minicopter / Helicopter Training | Arena

NA / US
626
161 pts
Players
37 / 120
7D AVG
40
30D AVG
38
 
 
 
 
 
 
 
 
 
 
 
 
 
 
15 days ago
Thu 7:15 PM
in 13 days
Thu 7:00 PM
x1
Gather Rate
-
Group Limit
4000
Map Size

Raichu Staging
F1 Spawn | Noclip | DLC Unlocked

EU / LT
627
161 pts
Players
6 / 175
7D AVG
3
30D AVG
4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
21 days ago
Fri 11:05 AM
in 13 days
Thu 7:00 PM
x1
Gather Rate
-
Group Limit
4000
Map Size
Rust-A-Holics

11/12 Rust-A-Holics.com 25x PVE/PVP DAY/NIGHT | NPC Raid Bases

NA / US
708
154 pts
Players
0 / 500
7D AVG
1
30D AVG
1
 
 
 
 
We
 
 
 
 
 
 
 
 
 
9 days ago
Wed 5:48 AM
in 13 days
Thu 7:00 PM
x25
Gather Rate
-
Group Limit
3500
Map Size

RustReborn.gg US
Bedwars | AimTrain | Creative | Arena | FFA

NA / US
761
151 pts
Players
34 / 50
7D AVG
40
30D AVG
40
 
 
 
Tu
 
 
Fr
 
 
 
Tu
 
 
Fr
4 hours ago
Fri 11:30 AM
in 3 days
Mon 12:30 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
Alliant Games

ALLIANT - DEV
WHITELISTED

NA / US
981
131 pts
Players
0 / 20
7D AVG
1
30D AVG
1
 
 
 
 
 
 
 
 
 
 
 
We
 
 
3 days ago
Wed 12:16 AM
in 11 days
Wed 1:00 AM
x1
Gather Rate
-
Group Limit
5000
Map Size

UKN.GG - EU Sandbox II
Creative | Build | Noclip

EU / GB
997
130 pts
Players
25 / 200
7D AVG
34
30D AVG
41
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
35 minutes ago
Fri 2:58 PM
in 13 days
Thu 7:00 PM
x1
Gather Rate
-
Group Limit
8000
Map Size

#FUNRUST | TRAINING
DUELS | CLANS | EVENTS

EU / RU
1061
124 pts
Players
7 / 200
7D AVG
31
30D AVG
34
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
14 hours ago
Fri 1:07 AM
in 9 hours
Sat 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
This Is The End.No more servers to show here.

Build servers are where Rust architects go to design their evil lairs without the inconvenience of actually farming 300k stone or getting headshot while placing that crucial wall.

These specialized servers provide unlimited resources, instant crafting, and various quality-of-life commands that let you focus entirely on construction. Want to test if that bunker design actually works? Spawn an instant raid to check. Need to see if your electrical circuit will function correctly? Wire it up without crafting a single component. Curious if 8 rockets will get through your honeycomb? Spawn them and find out.

Perfect for planning bases before committing resources on your main server, learning the often confusing building mechanics, or just satisfying your inner Minecraft creative mode desires without the constant fear of losing everything to a clan with too much boom and not enough sense. Just beware - the perfect base you design with unlimited resources might require half the stone on the map to actually build in a real wipe.

What commands and tools should a good build server offer?

The best build servers provide a comprehensive toolkit that eliminates tedium while preserving core building mechanics. Essential commands include spawn (for instant resources/items), noclip (flying through structures for inspection), copy/paste (duplicating sections), and undo/redo functionality. Quality servers offer raid simulation tools that spawn explosives or raiders to test defense effectiveness. Building-specific tools like auto-upgrade (instantly changing building grade), symmetry tools (mirroring designs), or stability visualization help create more efficient designs. Entity management commands for easy deletion, selection, and modification save time and frustration. Advanced servers include plugin-based features like precise rotation, custom terrain generation, and blueprint saving/loading to store designs for later use. Look for servers with intuitive GUI interfaces rather than complex command strings, clear documentation of available tools, and responsive admins who add features based on builder feedback.

The most valuable build servers balance powerful tools with maintaining enough vanilla mechanics that designs remain viable when transferred to main servers.

How can I test if my build server designs will actually work on main servers?

Testing transferability requires systematic verification of several crucial factors. First, check stability thoroughly - build servers sometimes have modified stability settings that don't match vanilla. Test structural integrity by removing support pieces to ensure your design doesn't collapse unexpectedly on main servers. Verify build privilege ranges by creating external TCs at realistic distances. Test raid paths by simulating attacks from multiple angles using the same explosive counts available on your main server. Consider upkeep costs carefully - calculate total resource requirements and daily upkeep to ensure your design is sustainable. Check for building exploits or techniques that might be allowed on build servers but patched on vanilla. The most thorough approach involves building a scaled-down version on a test vanilla server before committing to the full design on your main. Remember that build servers eliminate the human factor - a design that looks raid-proof on paper might have obvious weaknesses when actual raiders with limited resources make decisions about the most efficient paths.

The best designs balance theoretical strength with practical considerations like build time, resource efficiency, and functionality for daily use.

What are common mistakes people make when using build servers?

The unlimited resources of build servers often lead to common pitfalls that create problems when transferring designs to main servers. The most prevalent mistake is over-engineering - creating bases so massive or complex they're impossible to farm for or maintain in a realistic wipe timeline. Many builders focus exclusively on raid cost while neglecting functionality - creating bases that are technically strong but miserable to actually use, with convoluted entrances or poor layout flow. Ignoring upkeep costs is another critical error - that impressive compound might require your entire clan farming non-stop just to maintain it. Some rely on building techniques that require perfect timing or exploits that may be patched at any moment. Multi-TC designs often fail to account for the difficulty of setting up external cupboards under pressure on live servers. Perhaps most importantly, many builders test their designs against ideal raid paths rather than how actual players with limited resources might approach them.

The best build server users create designs with implementation plans in mind - staging construction phases, prioritizing critical defensive elements first, and considering how the base will function during construction, not just when completed. Remember that a simple base you actually build always beats an elaborate design that never leaves the build server.