Rust Build Servers

Rust building servers with unlimited resources, instant crafting, and powerful tools to perfect your base designs before implementing them on main servers.

RustReborn.gg EU
Bedwars | AimTrain | Creative | Arena | FFA

EU / GB
7
1155 pts
Players
1626 / 2000
7D AVG
1094
30D AVG
1207
 
Th
Fr
 
 
 
Tu
 
 
Fr
 
 
 
Tu
15 hours ago
in 3 days
Tue 12:00 AMFri 5:30 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
147 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
2094
wipe players
-
half-life
-
stays active

Классика x3 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
167
623 pts
Players
218 / 300
7D AVG
69
30D AVG
71
 
Th
 
 
 
Mo
 
 
 
 
 
 
Mo
 
a day ago
in 6 days
Mon 11:59 AMMon 12:00 PM
x3
Gather Rate
-
Group Limit
4000
Map Size
21 %
Pop Density
6 days ±2
wipe cycle
75 %
wipe regularity
175
wipe players
6 days
half-life
107 %
stays active

Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
244
572 pts
Players
176 / 300
7D AVG
114
30D AVG
103
 
Th
Fr
 
 
 
 
 
 
Fr
 
 
 
 
4 days ago
in 3 days
Fri 11:54 AMFri 12:00 PM
x5
Gather Rate
-
Group Limit
4000
Map Size
34 %
Pop Density
6 days ±3
wipe cycle
64 %
wipe regularity
256
wipe players
4 days
half-life
71 %
stays active
Rusticated.com

[EU] Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW

EU / GB
270
556 pts
Players
284 / 300
7D AVG
146
30D AVG
145
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
3 hours ago
in 21 hours
Tue 12:00 PMWed 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
707 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
291
wipe players
-
half-life
-
stays active
Rusticated.com

Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW!

NA / US
287
546 pts
Players
165 / 300
7D AVG
146
30D AVG
155
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
 
a day ago
in 21 hours
Mon 12:00 PMWed 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
707 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
227
wipe players
-
half-life
-
stays active
Rusticated.com

[AU] Rusticated.com
Creative Sandbox | Build | Never Wipes

NA / CA
373
506 pts
Players
67 / 150
7D AVG
54
30D AVG
59
We
Th
Fr
 
Su
 
Tu
 
Th
Fr
 
Su
 
Tu
6 hours ago
in 5 hours
Tue 9:39 AMTue 8:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
-
Pop Density
2 days
wipe cycle
88 %
wipe regularity
91
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / RU
410
494 pts
Players
124 / 150
7D AVG
95
30D AVG
94
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
14 hours ago
in 16 days
Tue 1:04 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
13 %
Pop Density
1 days
wipe cycle
90 %
wipe regularity
150
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / RU
441
485 pts
Players
107 / 145
7D AVG
86
30D AVG
89
We
Th
Fr
Sa
Su
Mo
 
We
Th
Fr
Sa
Su
Mo
Tu
14 hours ago
in 16 days
Tue 1:07 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
12 %
Pop Density
1 days
wipe cycle
89 %
wipe regularity
150
wipe players
-
half-life
-
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / FR
480
472 pts
Players
123 / 145
7D AVG
84
30D AVG
86
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
14 hours ago
in 10 hours
Tue 1:03 AMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
87 %
wipe regularity
150
wipe players
-
half-life
-
stays active

[EU] Builders Sanctuary 3.0 | Creative | Build | Aimtrain | Min

EU / GB
494
466 pts
Players
111 / 999
7D AVG
74
30D AVG
50
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
2 hours ago
in 16 days
Tue 1:48 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
3000
Map Size
40 %
Pop Density
0 days
wipe cycle
86 %
wipe regularity
142
wipe players
-
half-life
-
stays active

Intoxicated EU Sandbox
Creative | Build | Noclip

EU / FR
524
455 pts
Players
65 / 150
7D AVG
44
30D AVG
39
 
 
Fr
 
 
 
 
 
 
 
 
 
 
 
11 days ago
in 16 days
Fri 11:25 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
5650
Map Size
7 %
Pop Density
31 days ±4
wipe cycle
87 %
wipe regularity
134
wipe players
1 days
half-life
3 %
stays active

[US] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

NA / US
527
454 pts
Players
47 / 60
7D AVG
51
30D AVG
49
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
14 hours ago
in 16 days
Tue 1:04 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
7 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
96
wipe players
2 days
half-life
201 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #3 | CREATIVE & SANDBOX

EU / RU
533
453 pts
Players
103 / 135
7D AVG
77
30D AVG
80
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
14 hours ago
in 16 days
Tue 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
10 %
Pop Density
1 days
wipe cycle
87 %
wipe regularity
149
wipe players
-
half-life
-
stays active

[EU] Training Grounds THE WAR - AimTrain I 1V1 I Combat Arenas

EU / GB
562
443 pts
Players
128 / 210
7D AVG
69
30D AVG
72
We
Th
Fr
 
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
12 hours ago
in 12 hours
Tue 3:02 AMWed 3:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
174
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #4 | CREATIVE & SANDBOX

EU / RU
579
437 pts
Players
92 / 125
7D AVG
71
30D AVG
70
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
14 hours ago
in 10 hours
Tue 1:02 AMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
10 %
Pop Density
1 days
wipe cycle
86 %
wipe regularity
146
wipe players
-
half-life
-
stays active

MAINLOOT • BUILD • CREATIVE

NA / US
589
432 pts
Players
78 / 300
7D AVG
64
30D AVG
51
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
8 hours ago
in 16 hours
Tue 7:02 AMWed 7:00 AM
x1
Gather Rate
-
Group Limit
5000
Map Size
12 %
Pop Density
1 days
wipe cycle
87 %
wipe regularity
113
wipe players
-
half-life
-
stays active

UKN.GG - EU Sandbox
Creative | Build | Noclip

EU / GB
604
427 pts
Players
0 / 200
7D AVG
57
30D AVG
108
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
an hour ago
in 7 days
Tue 2:26 PMTue 1:00 PM
x1
Gather Rate
-
Group Limit
8000
Map Size
4 %
Pop Density
0 days
wipe cycle
99 %
wipe regularity
148
wipe players
-
half-life
-
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #6 | CREATIVE & SANDBOX

EU / RU
634
414 pts
Players
45 / 60
7D AVG
43
30D AVG
44
 
Th
Fr
 
 
Mo
 
We
 
Fr
Sa
Su
 
 
2 days ago
in 16 days
Sun 8:13 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days ±1
wipe cycle
77 %
wipe regularity
126
wipe players
2.3 days
half-life
188 %
stays active

RustReborn.gg US
Bedwars | AimTrain | Creative | Arena | FFA

NA / US
670
404 pts
Players
29 / 50
7D AVG
53
30D AVG
57
 
Th
Fr
 
 
 
Tu
 
 
Fr
 
 
 
Tu
15 hours ago
in 3 days
Tue 12:00 AMFri 12:30 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
7 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
200
wipe players
1 days
half-life
36 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #7 | CREATIVE & SANDBOX

EU / RU
673
402 pts
Players
69 / 85
7D AVG
61
30D AVG
60
We
Th
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
14 hours ago
in 16 days
Tue 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
1 days
wipe cycle
86 %
wipe regularity
126
wipe players
-
half-life
-
stays active
This Is The End.No more servers to show here.

Build servers are where Rust architects go to design their evil lairs without the inconvenience of actually farming 300k stone or getting headshot while placing that crucial wall.

These specialized servers provide unlimited resources, instant crafting, and various quality-of-life commands that let you focus entirely on construction. Want to test if that bunker design actually works? Spawn an instant raid to check. Need to see if your electrical circuit will function correctly? Wire it up without crafting a single component. Curious if 8 rockets will get through your honeycomb? Spawn them and find out.

Perfect for planning bases before committing resources on your main server, learning the often confusing building mechanics, or just satisfying your inner Minecraft creative mode desires without the constant fear of losing everything to a clan with too much boom and not enough sense. Just beware - the perfect base you design with unlimited resources might require half the stone on the map to actually build in a real wipe.

What commands and tools should a good build server offer?

The best build servers provide a comprehensive toolkit that eliminates tedium while preserving core building mechanics. Essential commands include spawn (for instant resources/items), noclip (flying through structures for inspection), copy/paste (duplicating sections), and undo/redo functionality. Quality servers offer raid simulation tools that spawn explosives or raiders to test defense effectiveness. Building-specific tools like auto-upgrade (instantly changing building grade), symmetry tools (mirroring designs), or stability visualization help create more efficient designs. Entity management commands for easy deletion, selection, and modification save time and frustration. Advanced servers include plugin-based features like precise rotation, custom terrain generation, and blueprint saving/loading to store designs for later use. Look for servers with intuitive GUI interfaces rather than complex command strings, clear documentation of available tools, and responsive admins who add features based on builder feedback.

The most valuable build servers balance powerful tools with maintaining enough vanilla mechanics that designs remain viable when transferred to main servers.

How can I test if my build server designs will actually work on main servers?

Testing transferability requires systematic verification of several crucial factors. First, check stability thoroughly - build servers sometimes have modified stability settings that don't match vanilla. Test structural integrity by removing support pieces to ensure your design doesn't collapse unexpectedly on main servers. Verify build privilege ranges by creating external TCs at realistic distances. Test raid paths by simulating attacks from multiple angles using the same explosive counts available on your main server. Consider upkeep costs carefully - calculate total resource requirements and daily upkeep to ensure your design is sustainable. Check for building exploits or techniques that might be allowed on build servers but patched on vanilla. The most thorough approach involves building a scaled-down version on a test vanilla server before committing to the full design on your main. Remember that build servers eliminate the human factor - a design that looks raid-proof on paper might have obvious weaknesses when actual raiders with limited resources make decisions about the most efficient paths.

The best designs balance theoretical strength with practical considerations like build time, resource efficiency, and functionality for daily use.

What are common mistakes people make when using build servers?

The unlimited resources of build servers often lead to common pitfalls that create problems when transferring designs to main servers. The most prevalent mistake is over-engineering - creating bases so massive or complex they're impossible to farm for or maintain in a realistic wipe timeline. Many builders focus exclusively on raid cost while neglecting functionality - creating bases that are technically strong but miserable to actually use, with convoluted entrances or poor layout flow. Ignoring upkeep costs is another critical error - that impressive compound might require your entire clan farming non-stop just to maintain it. Some rely on building techniques that require perfect timing or exploits that may be patched at any moment. Multi-TC designs often fail to account for the difficulty of setting up external cupboards under pressure on live servers. Perhaps most importantly, many builders test their designs against ideal raid paths rather than how actual players with limited resources might approach them.

The best build server users create designs with implementation plans in mind - staging construction phases, prioritizing critical defensive elements first, and considering how the base will function during construction, not just when completed. Remember that a simple base you actually build always beats an elaborate design that never leaves the build server.