Rust Build Servers

Rust building servers with unlimited resources, instant crafting, and powerful tools to perfect your base designs before implementing them on main servers.

RustReborn.gg EU
Bedwars | AimTrain | Creative | Arena | FFA

EU / GB
7
1197 pts
Players
574 / 600
7D AVG
967
30D AVG
1226
Fr
 
 
 
Tu
 
Th
Fr
 
 
 
Tu
 
 
2 days ago
wiping now
Tue 12:00 AMThu 12:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
138 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
2260
wipe players
8.8 days
half-life
315 %
stays active
Rusticated.com

[AU] Rusticated.com
Creative Sandbox | Build | Never Wipes

NA / CA
237
439 pts
Players
39 / 150
7D AVG
49
30D AVG
59
 
Sa
Su
 
Tu
We
Th
Fr
 
Su
 
Tu
 
 
2 days ago
in 2 days
Tue 9:06 AMFri 1:00 PM
x1
Gather Rate
-
Group Limit
0
Map Size
-
Pop Density
1 days ±1
wipe cycle
73 %
wipe regularity
132
wipe players
4.4 days
half-life
370 %
stays active

Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
285
414 pts
Players
14 / 300
7D AVG
99
30D AVG
99
Fr
 
 
 
 
 
Th
Fr
 
 
 
 
 
 
6 days ago
in a day
Fri 11:54 AMFri 12:00 PM
x5
Gather Rate
-
Group Limit
4000
Map Size
34 %
Pop Density
6 days ±3
wipe cycle
64 %
wipe regularity
250
wipe players
5 days
half-life
89 %
stays active
Rusticated.com

Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW!

NA / US
348
386 pts
Players
158 / 300
7D AVG
133
30D AVG
155
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
13 hours ago
in 11 hours
Wed 12:00 PMThu 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
629 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
194
wipe players
-
half-life
-
stays active
Rusticated.com

[EU] Rusticated.com
Creative | Bedwars | CREATIVE 4.0 OUT NOW

EU / GB
366
380 pts
Players
90 / 300
7D AVG
124
30D AVG
142
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
13 hours ago
in 11 hours
Wed 12:00 PMThu 12:00 PM
x1
Gather Rate
-
Group Limit
1000
Map Size
634 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
247
wipe players
3.5 days
half-life
350 %
stays active

[EU] Builders Sanctuary 3.0 | Creative | Build | Aimtrain | Min

EU / GB
412
364 pts
Players
58 / 999
7D AVG
71
30D AVG
41
 
 
 
Mo
 
We
Th
Fr
Sa
Su
Mo
Tu
We
 
7 hours ago
in 22 days
Wed 5:20 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
3000
Map Size
39 %
Pop Density
1 days
wipe cycle
84 %
wipe regularity
142
wipe players
2.7 days
half-life
327 %
stays active

Классика x3 для НОВИЧКОВ |Loot+|BigBoyRust|

EU / RU
454
351 pts
Players
18 / 250
7D AVG
49
30D AVG
71
 
 
 
Mo
 
 
Th
 
 
 
Mo
 
 
 
3 days ago
in 4 days
Mon 11:49 AMMon 12:00 PM
x3
Gather Rate
-
Group Limit
4000
Map Size
17 %
Pop Density
6 days ±2
wipe cycle
75 %
wipe regularity
169
wipe players
8.7 days
half-life
155 %
stays active

MAINLOOT • BUILD • CREATIVE

NA / US
524
330 pts
Players
89 / 300
7D AVG
73
30D AVG
48
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
18 hours ago
in 6 hours
Wed 7:01 AMThu 7:00 AM
x1
Gather Rate
-
Group Limit
5000
Map Size
13 %
Pop Density
1 days
wipe cycle
100 %
wipe regularity
120
wipe players
-
half-life
-
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / FR
530
329 pts
Players
55 / 65
7D AVG
80
30D AVG
88
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
a day ago
in 6 days
Wed 1:03 AMWed 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
1 days ±1
wipe cycle
80 %
wipe regularity
150
wipe players
3 days
half-life
375 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #1 | CREATIVE & SANDBOX

EU / RU
548
322 pts
Players
27 / 50
7D AVG
75
30D AVG
94
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
a day ago
in 22 days
Wed 1:06 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
0 days
wipe cycle
87 %
wipe regularity
150
wipe players
2.7 days
half-life
553 %
stays active

[US] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

NA / US
563
317 pts
Players
48 / 55
7D AVG
44
30D AVG
48
Fr
Sa
Su
 
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
a day ago
in 22 days
Wed 1:02 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days
wipe cycle
84 %
wipe regularity
91
wipe players
1.3 days
half-life
168 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / RU
619
300 pts
Players
27 / 50
7D AVG
70
30D AVG
88
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
 
We
 
11 hours ago
in 22 days
Wed 2:17 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
11 %
Pop Density
1 days ±1
wipe cycle
80 %
wipe regularity
149
wipe players
2.8 days
half-life
311 %
stays active

[EU] Training Grounds THE WAR - AimTrain I 1V1 I Combat Arenas

EU / GB
628
297 pts
Players
15 / 100
7D AVG
55
30D AVG
73
Fr
Sa
Su
Mo
Tu
We
Th
Fr
 
Su
Mo
Tu
We
 
a day ago
in 2 hours
Wed 3:02 AMThu 3:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
8 %
Pop Density
1 days ±1
wipe cycle
75 %
wipe regularity
170
wipe players
3.8 days
half-life
370 %
stays active

AvengersRust X1000000 MAX5|Copter|Kit|Home

EU / RU
639
294 pts
Players
3 / 175
7D AVG
34
30D AVG
36
Fr
 
 
 
 
 
Th
 
 
 
 
 
 
 
6 days ago
in 22 days
Thu 7:47 PMThu 7:00 PM
x1000000
Gather Rate
max 5
Group Limit
3750
Map Size
13 %
Pop Density
7 days
wipe cycle
95 %
wipe regularity
101
wipe players
20 days
half-life
286 %
stays active

UKN.GG - EU Sandbox
Creative | Build | Noclip

EU / GB
662
289 pts
Players
79 / 200
7D AVG
106
30D AVG
119
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
2 hours ago
in 22 days
Wed 10:22 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
8000
Map Size
8 %
Pop Density
0 days
wipe cycle
98 %
wipe regularity
221
wipe players
1 days
half-life
1292 %
stays active

RustReborn.gg US
Bedwars | AimTrain | Creative | Arena | FFA

NA / US
670
287 pts
Players
45 / 150
7D AVG
47
30D AVG
56
Fr
 
 
 
Tu
 
Th
Fr
 
 
 
Tu
 
 
2 days ago
in a day
Tue 12:00 AMFri 12:30 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
3 days ±1
wipe cycle
73 %
wipe regularity
201
wipe players
3.5 days
half-life
125 %
stays active

[NA] Builders Sanctuary 3.0 | Creative | Build | UKN/Aimtrain |

NA / CA
681
284 pts
Players
57 / 300
7D AVG
41
30D AVG
29
 
Sa
Su
Mo
Tu
We
Th
Fr
 
Su
 
Tu
We
 
2 hours ago
in 10 days
Wed 11:04 PMSun 12:00 AM
x1
Gather Rate
-
Group Limit
3000
Map Size
22 %
Pop Density
1 days ±1
wipe cycle
80 %
wipe regularity
93
wipe players
-
half-life
-
stays active

[EU] RUST ROOM BUILD 2.0 by GJ #2 | CREATIVE & SANDBOX

EU / FR
692
283 pts
Players
20 / 50
7D AVG
44
30D AVG
52
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
 
Mo
Tu
We
 
a day ago
in 11 minutes
Wed 1:02 AMThu 1:00 AM
x1
Gather Rate
-
Group Limit
6000
Map Size
6 %
Pop Density
1 days ±1
wipe cycle
65 %
wipe regularity
125
wipe players
2 days
half-life
250 %
stays active

[RU] RUST ROOM BUILD 2.0 by GJ #4 | CREATIVE & SANDBOX

EU / RU
708
279 pts
Players
12 / 50
7D AVG
57
30D AVG
69
Fr
Sa
Su
Mo
Tu
We
Th
Fr
Sa
Su
Mo
Tu
We
 
a day ago
in 22 days
Wed 1:03 AMThu 7:00 PM
x1
Gather Rate
-
Group Limit
6000
Map Size
9 %
Pop Density
1 days ±1
wipe cycle
76 %
wipe regularity
150
wipe players
2.7 days
half-life
445 %
stays active

Intoxicated EU Sandbox
Creative | Build | Noclip

EU / FR
733
273 pts
Players
24 / 150
7D AVG
41
30D AVG
36
 
 
 
 
 
 
 
Fr
 
 
 
 
 
 
5 days ago
in 22 days
Fri 11:25 PMThu 7:00 PM
x1
Gather Rate
-
Group Limit
5650
Map Size
6 %
Pop Density
31 days ±4
wipe cycle
87 %
wipe regularity
134
wipe players
1 days
half-life
3 %
stays active
This Is The End.No more servers to show here.

Build servers are where Rust architects go to design their evil lairs without the inconvenience of actually farming 300k stone or getting headshot while placing that crucial wall.

These specialized servers provide unlimited resources, instant crafting, and various quality-of-life commands that let you focus entirely on construction. Want to test if that bunker design actually works? Spawn an instant raid to check. Need to see if your electrical circuit will function correctly? Wire it up without crafting a single component. Curious if 8 rockets will get through your honeycomb? Spawn them and find out.

Perfect for planning bases before committing resources on your main server, learning the often confusing building mechanics, or just satisfying your inner Minecraft creative mode desires without the constant fear of losing everything to a clan with too much boom and not enough sense. Just beware - the perfect base you design with unlimited resources might require half the stone on the map to actually build in a real wipe.

What commands and tools should a good build server offer?

The best build servers provide a comprehensive toolkit that eliminates tedium while preserving core building mechanics. Essential commands include spawn (for instant resources/items), noclip (flying through structures for inspection), copy/paste (duplicating sections), and undo/redo functionality. Quality servers offer raid simulation tools that spawn explosives or raiders to test defense effectiveness. Building-specific tools like auto-upgrade (instantly changing building grade), symmetry tools (mirroring designs), or stability visualization help create more efficient designs. Entity management commands for easy deletion, selection, and modification save time and frustration. Advanced servers include plugin-based features like precise rotation, custom terrain generation, and blueprint saving/loading to store designs for later use. Look for servers with intuitive GUI interfaces rather than complex command strings, clear documentation of available tools, and responsive admins who add features based on builder feedback.

The most valuable build servers balance powerful tools with maintaining enough vanilla mechanics that designs remain viable when transferred to main servers.

How can I test if my build server designs will actually work on main servers?

Testing transferability requires systematic verification of several crucial factors. First, check stability thoroughly - build servers sometimes have modified stability settings that don't match vanilla. Test structural integrity by removing support pieces to ensure your design doesn't collapse unexpectedly on main servers. Verify build privilege ranges by creating external TCs at realistic distances. Test raid paths by simulating attacks from multiple angles using the same explosive counts available on your main server. Consider upkeep costs carefully - calculate total resource requirements and daily upkeep to ensure your design is sustainable. Check for building exploits or techniques that might be allowed on build servers but patched on vanilla. The most thorough approach involves building a scaled-down version on a test vanilla server before committing to the full design on your main. Remember that build servers eliminate the human factor - a design that looks raid-proof on paper might have obvious weaknesses when actual raiders with limited resources make decisions about the most efficient paths.

The best designs balance theoretical strength with practical considerations like build time, resource efficiency, and functionality for daily use.

What are common mistakes people make when using build servers?

The unlimited resources of build servers often lead to common pitfalls that create problems when transferring designs to main servers. The most prevalent mistake is over-engineering - creating bases so massive or complex they're impossible to farm for or maintain in a realistic wipe timeline. Many builders focus exclusively on raid cost while neglecting functionality - creating bases that are technically strong but miserable to actually use, with convoluted entrances or poor layout flow. Ignoring upkeep costs is another critical error - that impressive compound might require your entire clan farming non-stop just to maintain it. Some rely on building techniques that require perfect timing or exploits that may be patched at any moment. Multi-TC designs often fail to account for the difficulty of setting up external cupboards under pressure on live servers. Perhaps most importantly, many builders test their designs against ideal raid paths rather than how actual players with limited resources might approach them.

The best build server users create designs with implementation plans in mind - staging construction phases, prioritizing critical defensive elements first, and considering how the base will function during construction, not just when completed. Remember that a simple base you actually build always beats an elaborate design that never leaves the build server.