
Rust servers live and die by their wipes.
At Rustalyzer, we track the last 6 recorded wipes for each server (if at least 3 are available) to calculate wipe quality metrics.
This gives players deep insights into server health, stability, and player loyalty - beyond just raw player numbers.
π "Wipe Cycle"
How many days usually pass between wipes, and how consistent that timing is.
- How to Read It:
- Weekly servers (β7 days cycle): Deviations of Β±1β2 days are ok, but thursday wipers (force wipe day) should be more close to zero deviation.
- Twice-a-week servers (β3β4 days cycle): Expect a deviation of Β±1β2 days.
- Monthly servers (β30 days cycle): Deviations of Β±7β8 days are still good, because many monthly servers intentionally wipe 7β10 days early to stay fresh.
- What Can Skew It:
- Manual wipes triggered outside of schedule.
- Force wipes (every first thursday of the month)
π "Wipe Regularity"
How regular and predictable the wipe cycle is, based on timing consistency, expressed as a percentage.
- How to Read It:
- 80β100%: Very stable - players can trust the schedule.
- <30%: Unstable wipe behavior, may confuse or annoy players.
- Important:
- Some fluctuation is normal and expected, especially on non-weekly wipe servers.
- A small number of wipes (minimum 3 required, ideally 6) means slightly more volatile results until enough history is built.
- What Can Skew It:
- Servers that have recently changed wipe policies.
- Low number of wipes recorded (small sample size).
π§ββοΈ "Wipe Players"
Average peak concurrent players on the day of the wipe, across the last 6 wipes.
- How to Read It:
- 100+ players: Very popular server.
- 30β100 players: Solid and healthy.
- <30 players: Struggles to attract players after wipes.
- Notes:
- Thereβs no upper limit - more players is always better, or is it?
- What Can Skew It:
- Wipes during unusual times
- New servers that haven't built a playerbase yet
π§ͺ "Half-Life"
The average number of days after a wipe it takes for the server's population to fall below 50% of its peak.
- How to Read It:
- Depends on wipe cycle:
- For twice-a-week wipers, 2β4 days is excellent.
- For monthly servers, you'd expect 7β15 days.
- Depends on wipe cycle:
- Important:
- You must always consider the wipe frequency when judging Half-Life. Thatβs why we also calculate "Stays Active" to put this into proper relation.
- What Can Skew It:
- Servers with unpredictable or chaotic wipe schedules.
- Servers where wipes aren't clearly communicated.
π "Stays Active"
Measures how long players stay active compared to the server's wipe rhythm, expressed as a percentage (but can surpass 100%).
- How to Read It:
- 80β100%: Very healthy - players stay almost the whole cycle.
- >100%: Players even outstay the wipe, amazing loyalty (or skewed results).
- <50%: Players drop off long before the next wipe.
- Example:
- A server wiping every 7 days with a 5-day Half-Life would have a ~70% Stays Active.
- What Can Skew It:
- Servers with unpredictable or chaotic wipe schedules.
- Force wipes shortening the expected life cycle.
π Important Notes
- Metrics are based on the last 6 wipes (if at least 3 exist).
- Servers newer than 14 days are excluded
- New servers need time to build up accurate stats - especially those on longer wipe cycles (e.g., monthly servers).
- Force wipes by Facepunch (first Thursday monthly) can naturally impact cycles and deviations.
β Quick Summary: What's Good?
Metric | Good Indicators |
---|---|
Wipe Players | 100+ players |
Half-Life | 2β4 days (fast cycle servers) / 10+ days (monthly) |
Stays Active | > 50% |
Wipe Cycle | Consistent with wipe type (Β±1β2 days weekly, Β±7β8 days monthly) |
Wipe Stability | > 60% |