PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/

NA / US
Modded
rust server, ranked at
683
scoring
276 pts

Server Website
0
0
connect eu.theprojectlazarus.com:24014
Gather Rate
x2
Group Limit
QUAD
Map Size
3500
Population Density
0.04
Server FPS
40fps
Wipe Cycle
6±2 days
Wipe Regularity
59%
Wipe Players
24.67Players
Half-Life
10.8days
Stays active
193%

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/

Rust × DayZ survival for teams of up to 4, balanced for weekly wipes.

Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 10-minute nights, Night Surges and roaming hordes.

Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log.

Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla.

The last wipe was on Thursday 29/10
The next wipe will be on Thursday 5/11 (7 day wipe schedule) (BP wiped Thursday 1/10)

Rustalyzer Information

What we know about this server:

Modded [NA] rust server with low-pop: PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max 4 Wiped 29/ - 9 avg players. Resetting every 7 days, has a solid score.

  • When does PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max wipe next?

    Based on its observed wipe pattern, the next wipe of PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max is expected on Thursday, November 5, 2026 at 19:00 UTC.

  • How often does PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max wipe?

    Across the 10 wipes we have tracked, PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max wiped roughly every 6 days on average.

  • What are the gather rate and group limit on PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max?

    PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max runs a 2x gather rate and a group limit of 4 players.

  • How many players does PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max have?

    Over the last 7 days, PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max averaged 9 concurrent players, peaking at 36 in the last 30 days.

  • How long does PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max stay populated after a wipe?

    In 1 of its last 4 completed wipe cycles, PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max kept more than half of its wipe-day peak players until the next wipe; on average the population stayed above that mark for about 5.8 days.

  • Is PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max an official, community or modded server?

    PROJECT LAZARUS ORIGINAL DayZ 2x Weekly Max is a modded Rust server hosted in North America.

12/200
Players Online
12h+6▲
2 days
avg 8▲ peak 19▲
7 days
avg 9▼ peak 20▼
30 days
avg 11▼ peak 36▼
Last Wipe Next Wipe
a day ago
in 6 days
Thu 7:11 PMThu 7:00 PM

Wipe Calendar

September 2026
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October 2026
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T
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Wipe Data

Wipes on record10 wipes
Average days between wipes6 days (± 2)
Detected Wipe Interval(s)
  • 7 days
Prediction based onRUSTalyzer wipe prediction
48h Wipe Curve (Last 3 Wipes)
0h24h48h

Wipe History (last 6 wipes)

Wipe DatePeak PlayersPeak QueueHalf-LifeInterval
Oct 29, 2026160--7d
Oct 22, 20262306d-7d
Oct 15, 20262505d-7d
Oct 8, 20263605d-7d
Oct 1, 202624019d0d
Oct 1, 202624019d-7d
Expected Next Wipe
25Players/0Queued

Map Data

Map NameCustom Mods / FPS+ / 4 Max
World Size3500
World Seed1
Levelurlhttps://lazfiles.lon1.cdn.digitaloceanspaces.com/maps/og/laz25_14_1.map
Last seen
a few seconds
Last connection
24 minutes
First seen
2 months

Players Last 2 Days

Players Last Week

Players Last Month

Raw data

IP Address64.40.8.156
Game Port24014
Query Port24015
Operating SystemLinux
Raw Server Tagsmp200, cp12, ptrak, qp0, $rus1, v2635, ^w, born1793301064, gmvanilla, cs168909, ts100, ^o, ^z
Rank by Region#153
Score Percentile by Region3.62%

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