Clan Rust Servers

Find the best clan-friendly Rust servers with high group limits or no team restrictions. Perfect for large groups tired of getting kicked for having too many friends.

Revival 10x
Clans | Kits | NoBPs

EU / LT
669
154 pts
Players
0 / 25
7D AVG
1
30D AVG
1
Mo
 
 
 
Fr
 
 
 
 
 
 
 
 
 
9 days ago
Fri 9:38 AM
in 3 days
Wed 10:00 AM
x10
Gather Rate
max 8
Group Limit
4000
Map Size

RUSTMANIA.GG
10x | Clans | Shop | Kits | Offline Raid protect

NA / US
813
137 pts
Players
1 / 125
7D AVG
2
30D AVG
2
Mo
 
 
Th
 
 
 
Mo
 
 
 
 
 
 
6 days ago
Mon 8:04 PM
in a day
Mon 8:00 PM
x10
Gather Rate
max 8
Group Limit
4000
Map Size

JumpRust.com
JP/SEA 2x|Vanilla+|Clans|Free DLC/Skinbox

NA / US
1572
61 pts
Players
43 / 205
7D AVG
15
30D AVG
15
 
 
 
 
Fr
 
 
 
 
 
 
Fr
 
 
2 days ago
Fri 7:32 AM
in 5 days
Fri 8:00 AM
x2
Gather Rate
max 8
Group Limit
3800
Map Size

RustNite - 5x Monthly -No BP’s [Loot+|Maze|Kits|Clans]

EU / GB
1844
47 pts
Players
15 / 100
7D AVG
15
30D AVG
13
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 5:42 PM
in 18 days
Thu 6:00 PM
x5
Gather Rate
max 8
Group Limit
4500
Map Size

RUSTOVCHANE #1 CLANS
[X2|TP|KIT] WIPE 13.06

EU / RU
2044
38 pts
Players
26 / 300
7D AVG
10
30D AVG
19
 
 
 
 
Fr
 
 
 
 
 
 
Fr
 
 
2 days ago
Fri 9:57 AM
in 5 days
Fri 11:00 AM
x2
Gather Rate
max 8
Group Limit
3500
Map Size

LUCKY RUST I X10 I MAX8 I RAID BASE I CLANS I FreePrem I

EU / RU
3606
13 pts
Players
5 / 250
7D AVG
3
30D AVG
4
 
 
 
 
Fr
 
 
 
 
We
 
 
 
 
4 days ago
Wed 7:12 AM
in 18 days
Thu 6:00 PM
x10
Gather Rate
max 8
Group Limit
3500
Map Size

RageRust - EU 10x
No BPs | Kits | Clans

EU / LT
6923
5 pts
Players
0 / 250
7D AVG
1
30D AVG
2
 
 
 
Th
Fr
 
 
 
 
 
 
Fr
 
 
2 days ago
Fri 1:03 PM
in 5 days
Fri 1:00 PM
x10
Gather Rate
max 8
Group Limit
2500
Map Size
This Is The End.No more servers to show here.

Clan servers are the natural habitat of those 12-deep zergs who move across the map like a plague of locusts with AKs.

These servers embrace the chaos of large group gameplay, with either high team limits or no restrictions at all on group size. Here, you'll find massive compounds that take 100+ rockets to raid, farm bots who exist solely to feed materials to their PvP-chad overlords, and voice comms that sound like a middle school cafeteria during a food fight. It's Rust's version of tribal warfare, complete with diplomatic relations, territory disputes, and the inevitable internal drama when someone accidentally uses the group's boom to raid a 2x1.

Perfect for players who enjoy the social complexity and organized chaos of large-group survival, or just those who have too many friends to play on normal servers. Just don't come complaining when you get rolled by 15 guys all wearing the exact same kit.

How do clan servers handle the balance issues that come with large groups?

The best clan servers implement subtle mechanics to prevent total domination by the largest groups. Many increase the map size significantly to provide breathing room for multiple clans to establish territories. Some use dynamic gather rates that scale inversely with team size - larger groups get slightly reduced rates to balance their numerical advantage. Creative servers implement tax systems where upkeep increases exponentially for massive bases, or diminishing returns on resource gathering when too many team members farm in proximity. Monuments might respawn loot more quickly to prevent total lockdown.

The most thoughtful clan servers create incentives for interaction beyond just "biggest group wins" - things like custom events that reward quality over quantity, or objectives that can't simply be brute-forced with numbers. That said, clan servers inherently embrace the numerical advantage aspect of Rust, so don't expect perfectly balanced gameplay.

What kind of base designs work best on clan servers?

Clan base design is an art form unto itself, completely different from solo or small group builds. Multi-TC systems become mandatory rather than optional, with external privilege cabinets creating massive building zones. Compounds typically feature specialized structures for different functions - separate loot bunkers, crafting towers, sniper positions, and farm bases connected by defensive walls. Smart clans implement building privilege overlap to prevent easy raid tower access.

The most effective designs distribute loot across multiple disconnected cores rather than centralizing it. Peek down shooting floors and roof access across the entire compound create defensive networks where clan members can support each other during raids. The most successful clan bases balance functionality for many simultaneous users with defensive strength - multiple entrances with auto-door systems, carefully planned spawns to prevent bottlenecks, and clearly defined callout locations. Efficiency becomes crucial when coordinating 8+ builders working simultaneously.

How is the social dynamic different on clan servers compared to small group servers?

Clan servers develop fascinating social ecosystems that more closely resemble political simulators than typical Rust gameplay. Internal clan dynamics include leadership hierarchies, specialized roles (dedicated builders, farmers, crafters, PvPers), and sometimes even formal rules or codes of conduct. Between clans, complex diplomatic relationships emerge - alliances, non-aggression pacts, trading partnerships, and of course, bitter rivalries. Server-wide events become major diplomatic incidents, with multiple groups coordinating attacks or defense. Voice chat and discord become essential communication tools, with some clans developing elaborate callout systems and command structures. The social drama can be as entertaining as the gameplay - internal coups, betrayals, spies infiltrating enemy clans, or diplomatic incidents when someone goes rogue.

For players who enjoy the human interaction aspect of Rust, clan servers offer the richest social experience, creating memorable stories that extend far beyond "I doorcamped this guy and took his stuff."