Non-KOS Rust Servers

Non-KOS Rust servers where players must interact before shooting. Experience Rust's social potential with reduced shoot-on-sight gameplay and more meaningful interactions.

Cali.gg 420
No KOS | Noob Friendly | Active Admins

NA / US
255
341 pts
Players
36 / 100
7D AVG
87
30D AVG
87
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:00 PM
in 4 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4250
Map Size

Rust Empires
Roleplay/RP friendly, Cities, PVE, No KOS outsid

NA / US
262
335 pts
Players
43 / 250
7D AVG
88
30D AVG
93
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 5:42 PM
in 4 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4500
Map Size

Thermite | 2x
No KOS | Noob Friendly | No BP Wipes

NA / US
819
137 pts
Players
0 / 150
7D AVG
2
30D AVG
2
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 5:59 PM
in a day
Tue 12:00 AM
x2
Gather Rate
-
Group Limit
3700
Map Size

Friendly Seattle: No KOS | Chill | Noob Friendly

NA / US
836
135 pts
Players
5 / 100
7D AVG
34
30D AVG
35
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:06 PM
in 4 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4250
Map Size

Hempville 420 No Kos Low Decay / Limited PvP

NA / US
1005
110 pts
Players
15 / 90
7D AVG
28
30D AVG
15
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:13 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4500
Map Size

Duppies noobs No KOS

AF / ZA
1641
58 pts
Players
30 / 100
7D AVG
16
30D AVG
16
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:21 PM
in 5 days
Fri 2:00 AM
x1
Gather Rate
-
Group Limit
4250
Map Size

Canadian Chill
Noob Friendly - No KOS - Monthly BP Wipe

NA / US
1758
52 pts
Players
6 / 50
7D AVG
13
30D AVG
13
 
 
 
Th
 
 
 
 
 
 
Th
 
 
 
3 days ago
Thu 5:08 PM
in 2 days
Tue 3:00 PM
x1
Gather Rate
QUAD
Group Limit
3500
Map Size

Rust Empires II
Roleplay/RP friendly, Cities, PVE, No KOS out

NA / CA
2299
30 pts
Players
2 / 50
7D AVG
9
30D AVG
8
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 5:42 PM
in 4 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4500
Map Size

NO KOS Rust in Peace ZA- PVP/PVE | Fresh Wipe 05 June 2025

AF / ZA
2338
29 pts
Players
11 / 100
7D AVG
8
30D AVG
7
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:52 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4500
Map Size

Project-Euphoria
PVE | NO KOS | Roleplay/RP Friendly | Noob F

NA / US
2523
25 pts
Players
10 / 100
7D AVG
7
30D AVG
3
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:17 PM
in 4 days
Thu 5:00 AM
x1
Gather Rate
-
Group Limit
4096
Map Size

Texas 420 | No KOS
Noob Friendly

NA / US
2933
19 pts
Players
2 / 100
7D AVG
5
30D AVG
8
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 7:07 PM
in 4 days
Thu 10:00 PM
x1
Gather Rate
QUAD
Group Limit
3980
Map Size

Brianwryms Learning to Fly PvE - Free Minis/Helis No Kos/Decay/

NA / US
3121
17 pts
Players
3 / 500
7D AVG
4
30D AVG
4
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 7:19 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4800
Map Size

Gatvol NO KOS ZA

AF / ZA
3176
16 pts
Players
4 / 100
7D AVG
4
30D AVG
5
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 5:47 PM
in 6 days
Sat 7:00 AM
x1
Gather Rate
QUAD
Group Limit
3750
Map Size

Chill Roleplay (No KOS)
Towns | Jobs | Zombies| Levels

NA / CA
3375
15 pts
Players
3 / 69
7D AVG
5
30D AVG
5
 
 
 
Th
Fr
 
 
 
 
 
 
 
 
 
9 days ago
Fri 5:15 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4500
Map Size

Rust Casual|No KOS
No raid until wipe

NA / US
3777
12 pts
Players
3 / 50
7D AVG
3
30D AVG
3
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 9:29 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4500
Map Size

Wile E. Coyote's Rusty Den | NO KOS | Noob Friendly

NA / US
3685
12 pts
Players
3 / 30
7D AVG
3
30D AVG
3
 
Tu
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:21 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
-
Group Limit
4750
Map Size

Rusty Goats / Noob Friendly / No KOS / Solo/Duo/Trio

NA / US
4178
11 pts
Players
2 / 50
7D AVG
3
30D AVG
3
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:17 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
TRIO
Group Limit
4250
Map Size

Brianwryms Noob Friendly PvE No Kos/Decay/Upkeep

NA / US
4043
11 pts
Players
2 / 500
7D AVG
3
30D AVG
3
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 7:19 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
QUAD
Group Limit
4800
Map Size

Rusty Washington Monthly | No KOS | Noob Friendly | No Decay

NA / US
4344
10 pts
Players
0 / 80
7D AVG
3
30D AVG
2
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 6:18 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
QUAD
Group Limit
4750
Map Size

Mels Noob Friendly PvE
No Kos/Decay/Upkeep

NA / US
4725
9 pts
Players
2 / 500
7D AVG
2
30D AVG
2
 
 
 
Th
 
 
 
 
 
 
 
 
 
 
10 days ago
Thu 7:25 PM
in 18 days
Thu 6:00 PM
x1
Gather Rate
QUAD
Group Limit
4800
Map Size
This Is The End.No more servers to show here.

Non-KOS servers are for players tired of getting headshot by some roof-camping warrior before they can even type "friendly" in chat.

These servers enforce rules against killing on sight, requiring some form of interaction before the lead starts flying. Instead of the standard Rust greeting of immediate bullets to the face, players must initiate verbal contact, declare hostile intentions, or restrict PvP to designated zones or events. It's Rust with a thin veneer of civilization, where you might actually have a conversation with that hazmat guy instead of immediately assuming he wants your kidneys.

The result is a completely different social dynamic - trading becomes common, temporary alliances form organically, and player interactions extend beyond just the universal language of AK spray patterns. Perfect for players who enjoy the survival aspects of Rust but are tired of the paranoia-inducing murder simulator it often becomes. Just remember that "non-KOS" doesn't mean "friendly" - that guy who chatted with you for five minutes might still be planning to take your stuff, he just has to tell you about it first.

How do non-KOS servers enforce their interaction rules?

Enforcement varies widely, creating significant differences in server cultures. The most common approach relies on active admin teams who review reports of rule violations, often requiring video/audio evidence showing the KOS incident. Many servers implement custom plugins that record player interactions and proximity, creating logs admins can review when disputes arise.

Some creative servers use proximity voice activation systems that notify other players when someone is close enough to initiate interaction.

Clear zone designation helps - many servers have distinct PvP areas where normal Rust rules apply and safe zones where killing is prohibited entirely, with non-KOS rules governing the middle ground. The most effective servers combine technical tools with community self-policing - regular players often report rule-breakers and help maintain the server culture.

Punishment typically scales from warnings to temporary bans to permanent removal for repeat offenders. The best non-KOS servers find the right balance between strict enforcement and recognizing genuine mistakes or ambiguous situations.

What types of interactions typically occur on non-KOS servers?

Non-KOS servers develop fascinating interaction patterns rarely seen in standard Rust. Trading becomes a major activity, with players setting up shops or arranging direct exchanges of resources, components, or information.

Temporary alliances form for monument runs, helicopter takedowns, or large scale farming operations. Diplomacy emerges between neighboring bases, with property lines and territory agreements negotiated rather than enforced through gunfire. Some players develop specialized roles - guides who help newcomers, mercenaries who offer protection, taxi services who escort players safely across the map, or information brokers who track raid activities. Even hostility takes on more interesting forms - instead of instant killing, players might announce raids, make demands, take hostages, or establish tribute systems where weaker players "pay taxes" for protection.

The most innovative servers develop complex social ecosystems with faction systems, reputation mechanics, or currency economies that create incentives for complex interactions beyond the binary "kill or be killed" of standard Rust.

Is raiding allowed on non-KOS servers?

Most non-KOS servers do allow raiding, but with additional rules that transform it from random destruction into a more structured activity. Common restrictions include declaring raid intentions through direct contact or server-wide announcements, limiting offline raids entirely or to specific hours, requiring a valid "RP reason" for targeting a specific base, or implementing cooldown periods between raids against the same target. Some servers designate specific raid days or times when normal rules are relaxed. Counterraiding rules often differ from initial aggression - defenders typically have more freedom to protect their property without verbal warnings.

The best non-KOS servers find a balance that maintains raiding as a core gameplay element while preventing it from devolving into the offline destruction fest common on standard servers. This approach creates more memorable raid experiences that feel like significant events in the server narrative rather than just waking up to an empty base. Many players actually find non-KOS raiding more enjoyable since it involves strategy and interaction beyond simply waiting until targets log off.